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Here at Nyctophobia, we have created a
closed but rich world as a backdrop to the main vehicle for
our seasonal events . the trading caravan. As part of the
caravan, players will journey to far off lands in an attempt
to make their fortune through a system of In Character money
and player-lead employment and trading.
Each event is based upon an actual location
within the world, and player actions influence both the
immediate health of the caravan and how welcome it will be to
return to those places for future opportunities.
In-depth character development is encouraged
and supported by our plot and cultural expert teams. One day
linears will be available upon request to support this.
But that is only half the story.
As our name suggests, there is also horror to
our fantasy. This is why we have a full 24hr time-in area to
support this. You can never be sure who or what the person
next to you is, and we wouldn.t recommend going out far
after dark.
But this is horror with a purpose, for as will
become clear it is the horror that is the true story of
Nyctophobia.
Last infused with new knowledge: 22 January
2008
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